The Team

  • Game Title: Scrapped

  • Team: Get Out Alive Games

  • Team Size: 15

  • Artists: 4

  • Development: 5 Months

  • Tools: Unreal Engine 4, Adobe Photoshop CC,

      Adobe Illustrator CC, Perforce

Responsibilities

  • Environment art and story-telling billboards.

  • Guide character Fritz concept and model.

  • Collectible lightbugs concept and model.

  • Creating models that bring life to the environment.

  • Task organization.