After falling out of a chute, C-23 lands in the wide-open scrapyard. The scrapyard is where the piles of unprocessed trash lay, waiting for sorting, crushing, recycling, and/or melting. My task here was to create a set of rusted metal walls that could be used throughout the scrapyard as well as various scrapyard clutter. I created them in such a way that both sides of the walls had different textures on them to help decrease repetition.
The above image shows the basic set of small scrapyard pieces that I developed from start to finish.
This image shows additional textures I created during the development of Scrapped. The models were initially created by another artist on the team, after which I worked within those files to adjust the models and unwraps, create normal maps, and texture the models for use in game.